Puzzle Pieces

I’m a sucker for puzzles. Nothing makes me happier than finding a solution. Must. Solve. Puzzle. Nearly any type of puzzle, as long as a bit of challenge exists, will keep me amused for quite a while. The sense of accomplishment is one of the reasons I like learning new things and coding (which involves figuring out how to turn what you want to do into terms the computer can understand and execute).

I was struck the other day by how similar writing is to a jigsaw puzzle. The only problem is instead of getting a box with a photo containing another copy mounted on cardboard cut into interesting little shapes, you construct your own box, draw your own pictures and cut out your own pieces, all while blindfolded and wearing gloves.

Or is that just me?

I may appear to be on a quest to find The Magic Formula<tm>. It’s not that cut and dried. Instead, I prefer to think I’m seeking a magic process. What if you simply made a slight twist and popped out a couple of pieces and switched ’em like when you got super-frustrated with a Rubik’s Cube? Although, that might suit if a scene is misplaced, but unless you started with 6 sides of colored squares you’ll have a big mess.Must. Solve. Puzzle.

First, I need to remember the rules of the game are to be learned. Practice on easier levels should come before trying to master the expert ones. (Yeah, I hated training wheels too.)

So, viewing a story as a puzzle requiring clues, set-ups and pay-offs to get the rewards helps me understand why I came back to writing and why, this time, I’m sticking with it much longer than before when I ignored the mechanics.

The other thing I’ve been ignoring my background of building stories in a radically different medium. I wrote, scripted and coded for a text-MUD for over a decade.

I think if I consider a story to be the equivalent of an area (i.e. a section of the game based on a single theme such as “Arabian Nights” or “Victorian London”). I need to block in the rooms (theme/premise), figure out all quests belong (plot), decide on the list of mobs (characters and their stories) and which kinds of props and window dressing are necessary objects (scenes and sequels).

The advantage building an area had over writing a story was the interactive and emergent aspects which covered a multitude of sins. I’m also unsure of my ability to work in a non-linear fashion. Thinking of the process in familiar terms might help, but I suspect the pieces aren’t lined up in quite the correct order yet.

Hmmm. Perhaps I should try writing a story set within one of the areas I designed. I could also take one of my characters and try to write their quest steps. Can’t hurt, right?

Must. Solve. Puzzle.

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8 Comments

  1. What a great new way to look at it – I love hearing about how other people bring skills or viewpoints to their craft as no one else could. Keep it up!

  2. I’ve already decided that the term “rooms” won’t align to “premise/theme” but will as locations for scenes. The quests seem to work for the story arcs. Nice step by step mapping there on both.

    I did try this earlier and it looks like a useful exercise for me to go through in more detail.

    And no… I’m not really surprised you like puzzles either, Bria. 🙂

  3. actually–it works. And you’re right, it works because the literal translation is scenes. The way you can carry it over is to think shorter for now, condense your story, use a couple of room-scenes, and write the connection bridges between them. Three rooms would work for about a thirty-forty K short. Pick the most important settings/what’s happening, work it out, put them in the proper order–and what’s left is the transition points. I’d be interested in seeing it when it was done.

    🙂

  4. You say that like you don’t think I can resist the challenge, Jodi.

    You may be right… But first, I’m going to go sleep.

  5. uhm, yeah–I think it would work for your regency. No reason it needs to be a long first, it can be a short and then once it’s finished can grow into a long, or simply be sent out as novella length.

  6. I’m a puzzle addict, but a different kind. I love logic puzzles. I used to buy those crossword books just for the 2 logic puzzles inside. What a waste of $! Figuring out the twists and turns in a storyline is a logic puzzle too. Since I usually work in a cooperative writing environment, my love of logic puzzles is a huge benefit. I can always find a way out of the corner that anyone has painted themselves – or me – into. Great analogy though! Puzzles and writing are so very alike!

  7. …still processing…

    …too many other processes running…

    I did enter the BFP contest on RD though. Two different pieces — not the same darned one again. I had to rewrite them AGAIN, but I think it was worth it. We’ll see what everyone has to say.

    DH is also packing me off to the JQ seminar in LA in May. Wheee!

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